We all agree the pillar sucks and cube is really good, right? Structure balance is based on a speed-to-damage ratio. Disc is fast > does small damage Wall is slow > does big damage You'd think a cube having higher damage than a pillar would make it spawn slower than a pillar, but no, its like, really fast for some reason. Swap the spawn times around and boom, balance is restored! This would however mean that alot of stucture launching would be completely changed, which would be hard to get used to. But I also think making pillar the structure lauching move would be a cool way to make it relevant. You could also buff pillar's spawn time without nerfing cube's, so that we can keep all that well learned cube launching tech. That way we gain even more structure launching moves thanks to pillars shape. ᵇᵘᵗ ᶦ ᵈᵒ ˢᵗᶦˡˡ ᵗʰᶦⁿᵏ ᶜᵘᵇᵉ ᵏᶦⁿᵈᵃ ⁿᵉᵉᵈˢ ᵃ ⁿᵉʳᶠ...