Changelog

Follow up on the latest improvements and updates.

RSS

CHANGES
  • Steam:
    The Steamworks SDK version has been updated to the latest version.
    (version 1.62)
FIXES
ADDITIONS
FIXES
CHANGES
  • Rock Cam: Changed the spawn control from "Hold" to "Double Tap" with the analog stick.
FIXES
  • Rock Cam: Fixed the third-person & first-person view sometimes not updating while the Rock Cam is inactive.
  • Rock Cam: Fixed the double photo snap & timer tick SFXs over the network.
  • Rock Cam: Fixed the tablet visibility status when standing on the Tablet Stand in the Gym.
  • Matchmaking: Fixed the matchmaking lever being stuck and not being able to stop matchmaking when you should.
  • Matchmaking: Fixed the Region Selector from being able to interrupt the match preparation.
  • Combat: The player's clipping through the floor issue has drastically decreased.
  • Settings: The You Win/You Lose sound effect now is part of the "Sound Effect Volume" category instead of the "Voice Chat" category.
CHANGES
  • Added an additional warning about RUMBLE requiring a restart after disabling LCK services.
  • Added Lever notches to Howard's activation lever.
FIXES
  • Fixed an issue that led to players moving at higher speeds to clip through the environment.
  • The Filled Right Arm Marking will now appear in the Gear Market as intended.
  • Fixed a few misconfigured localization keys of new Body Markings.
  • Fixed the overly bright text color of the Camera Distance setting on the Rock Cam.
  • Fixed a saving issue that led to the Laminar Gauntlet disappearing from one's inventory after closing the game.
  • The Detached Preview setting on the Rock Cam will now remain consistent between environments.
  • Updated the shader on the Matchmaking Lever notches to the correct one.
  • Fixed a configuration issue that led to new Marking Icons being displayed on the wrong Gear Market items.
  • Fixed a bug that led to incorrect BP numbers being displayed on Player Tags.
  • Fixed an issue that led to the Fistbump Bonus SFX to play louder than intended.
  • Made an experimental change that might fix some modding issues that arose as a result of a Unity engine upgrade.
Changes
  • Matchmaking has been reworked. Many factors that may previously have prevented a successful match have been taken out of the equation entirely, and our hope is that this change will substantially increase the rate at which matches are found.
  • Visual tweaks have been made across the board, aiming for more appealing and coherent graphics while also improving performance.
  • Added the Rock Cam, built with the LIV Creator Kit (LCK). An in-game camera you can use to record gameplay and take screenshots.
  • Updated the Pose Ghost with improved visuals, feedback, and added: “Follow Mode”. Enabling this setting makes the Pose Ghost move with you throughout the Gym.
  • The Essentials Slab has been reworked into new Combat Pillars.
  • Gear Coin grants have been equalised; you will now receive the same amount regardless of whether you win or lose.
  • Changed the visuals of the Charge Stone’s charge to now appear on the player instead of the held structure.
  • Added a range of new customisation items, available at the in-game Gear Market.
  • Added “Try-out Mode” to the Dressing Room, allowing experimentation with as of yet locked items.
  • Added an option to the Settings Slab which allows players to disable custom characters, and to display default appearances instead.
  • Reverted a previous change to Parry; now using Parry will unground the structure it’s applied to.
Fixes
  • Fixed a bug that prevented movement on match pedestals.
  • Fixed some misconfigured Shiftstone positions within gauntlets.
  • Fixed several instances of your own hair appearing in your field of vision.
  • Fixed an issue where controller/hand offsets were not applied properly for certain devices.
  • Fixed a configuration issue that led to ToolTips billboarding from a different point than intended.
FIXES
  • Resolved an issue where the exception timer of matchmaking would interrupt other scene-loading moments.
  • Resolved an issue where the game loads the Gym twice when leaving the park.
FIXES
  • Resolved an issue where the player would be stuck during matchmaking.
FIXES
  • Resolved an issue where the player would be stuck during matchmaking.
CHANGES
  • Added unique hand offsets for HTC Vive & Knuckle controllers.
  • Updated LIV integration for a more seamless experience,
  • Disabled Unity Analytics.
  • Re-enabled the Economy system, the Gear Market can be used again.
FIXES
  • Resolved an issue where Gear Coins would not be awarded at the end of a match.
  • Fixed an issue where certain cosmetic items could be lost after being purchased.
  • Fixed an issue that would lead to Gear Coins disappearing from one's account.
  • Fixed an issue that could cause multiple scenes to be loaded simultaneously.
  • Updated the orientation of Shiftstones on certain gauntlets.
  • Fixed a bug that would cause the game to crash upon exiting.
  • Fixed a bug that would lead to Dressing Room drawers being intractable when they shouldn't be.
  • Fixed a bug that caused Hold & Flick visual effects to appear incorrectly.
FIXES
  • An issue has been fixed that caused the titles to be loaded incorrectly from our database.
  • An issue has been fixed that caused VR players to get their hands stuck to their body on game load.
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