Changelog
Follow up on the latest improvements and updates.
RSS
improved
fixed
[RUMBLE - Hotfix 0.4.2.4] 10/07/2025
CHANGES
- Steam:The Steamworks SDK version has been updated to the latest version.(version 1.62)
FIXES
- Security:CVE-2025-59489 has been resolved: https://www.cve.org/CVERecord?id=CVE-2025-59489
ADDITIONS
- Structures: There's now a 1/1000 chance that you'll spawn a target disc instead of a regular disc.
FIXES
- Pose Ghost: Register the Flipped version of the Hold pose correctly.
- Gear Market: Spelling error fixed. "Rivots" is now "Rivets". :
- Character Customisation: Player Tag titles are properly synchronised now.
- Rock Cam: A warning has been added to the Legacy Cam window.
- Rock Cam: The Rock Cam edges shouldn't leak anymore.
- Rock Cam: Rock Cam recordings shouldn't corrupt anymore while RUMBLE is running fine.
improved
fixed
[RUMBLE - Hotfix 0.4.2.2] 08/21/2025
CHANGES
- Rock Cam: Changed the spawn control from "Hold" to "Double Tap" with the analog stick.
FIXES
- Rock Cam: Fixed the third-person & first-person view sometimes not updating while the Rock Cam is inactive.
- Rock Cam: Fixed the double photo snap & timer tick SFXs over the network.
- Rock Cam: Fixed the tablet visibility status when standing on the Tablet Stand in the Gym.
- Matchmaking: Fixed the matchmaking lever being stuck and not being able to stop matchmaking when you should.
- Matchmaking: Fixed the Region Selector from being able to interrupt the match preparation.
- Combat: The player's clipping through the floor issue has drastically decreased.
- Settings: The You Win/You Lose sound effect now is part of the "Sound Effect Volume" category instead of the "Voice Chat" category.
improved
fixed
[RUMBLE - Hotfix 0.4.2.1] 07/31/2025
CHANGES
- Added an additional warning about RUMBLE requiring a restart after disabling LCK services.
- Added Lever notches to Howard's activation lever.
FIXES
- Fixed an issue that led to players moving at higher speeds to clip through the environment.
- The Filled Right Arm Marking will now appear in the Gear Market as intended.
- Fixed a few misconfigured localization keys of new Body Markings.
- Fixed the overly bright text color of the Camera Distance setting on the Rock Cam.
- Fixed a saving issue that led to the Laminar Gauntlet disappearing from one's inventory after closing the game.
- The Detached Preview setting on the Rock Cam will now remain consistent between environments.
- Updated the shader on the Matchmaking Lever notches to the correct one.
- Fixed a configuration issue that led to new Marking Icons being displayed on the wrong Gear Market items.
- Fixed a bug that led to incorrect BP numbers being displayed on Player Tags.
- Fixed an issue that led to the Fistbump Bonus SFX to play louder than intended.
- Made an experimental change that might fix some modding issues that arose as a result of a Unity engine upgrade.
new
improved
fixed
[RUMBLE - Version 0.4.2 Patch Notes] 28/07/2025
Changes
- Matchmaking has been reworked. Many factors that may previously have prevented a successful match have been taken out of the equation entirely, and our hope is that this change will substantially increase the rate at which matches are found.
- Visual tweaks have been made across the board, aiming for more appealing and coherent graphics while also improving performance.
- Added the Rock Cam, built with the LIV Creator Kit (LCK). An in-game camera you can use to record gameplay and take screenshots.
- Updated the Pose Ghost with improved visuals, feedback, and added: “Follow Mode”. Enabling this setting makes the Pose Ghost move with you throughout the Gym.
- The Essentials Slab has been reworked into new Combat Pillars.
- Gear Coin grants have been equalised; you will now receive the same amount regardless of whether you win or lose.
- Changed the visuals of the Charge Stone’s charge to now appear on the player instead of the held structure.
- Added a range of new customisation items, available at the in-game Gear Market.
- Added “Try-out Mode” to the Dressing Room, allowing experimentation with as of yet locked items.
- Added an option to the Settings Slab which allows players to disable custom characters, and to display default appearances instead.
- Reverted a previous change to Parry; now using Parry will unground the structure it’s applied to.
Fixes
- Fixed a bug that prevented movement on match pedestals.
- Fixed some misconfigured Shiftstone positions within gauntlets.
- Fixed several instances of your own hair appearing in your field of vision.
- Fixed an issue where controller/hand offsets were not applied properly for certain devices.
- Fixed a configuration issue that led to ToolTips billboarding from a different point than intended.
FIXES
- Resolved an issue where the exception timer of matchmaking would interrupt other scene-loading moments.
- Resolved an issue where the game loads the Gym twice when leaving the park.
FIXES
- Resolved an issue where the player would be stuck during matchmaking.
FIXES
- Resolved an issue where the player would be stuck during matchmaking.
improved
fixed
[RUMBLE - Version 0.4.1.1 Patch Notes] 01/17/2025
CHANGES
- Added unique hand offsets for HTC Vive & Knuckle controllers.
- Updated LIV integration for a more seamless experience,
- Disabled Unity Analytics.
- Re-enabled the Economy system, the Gear Market can be used again.
FIXES
- Resolved an issue where Gear Coins would not be awarded at the end of a match.
- Fixed an issue where certain cosmetic items could be lost after being purchased.
- Fixed an issue that would lead to Gear Coins disappearing from one's account.
- Fixed an issue that could cause multiple scenes to be loaded simultaneously.
- Updated the orientation of Shiftstones on certain gauntlets.
- Fixed a bug that would cause the game to crash upon exiting.
- Fixed a bug that would lead to Dressing Room drawers being intractable when they shouldn't be.
- Fixed a bug that caused Hold & Flick visual effects to appear incorrectly.
FIXES
- An issue has been fixed that caused the titles to be loaded incorrectly from our database.
- An issue has been fixed that caused VR players to get their hands stuck to their body on game load.
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