Changelog

Follow up on the latest improvements and updates.

RSS

CHANGES
  • Added an additional warning about RUMBLE requiring a restart after disabling LCK services.
  • Added Lever notches to Howard's activation lever.
FIXES
  • Fixed an issue that led to players moving at higher speeds to clip through the environment.
  • The Filled Right Arm Marking will now appear in the Gear Market as intended.
  • Fixed a few misconfigured localization keys of new Body Markings.
  • Fixed the overly bright text color of the Camera Distance setting on the Rock Cam.
  • Fixed a saving issue that led to the Laminar Gauntlet disappearing from one's inventory after closing the game.
  • The Detached Preview setting on the Rock Cam will now remain consistent between environments.
  • Updated the shader on the Matchmaking Lever notches to the correct one.
  • Fixed a configuration issue that led to new Marking Icons being displayed on the wrong Gear Market items.
  • Fixed a bug that led to incorrect BP numbers being displayed on Player Tags.
  • Fixed an issue that led to the Fistbump Bonus SFX to play louder than intended.
  • Made an experimental change that might fix some modding issues that arose as a result of a Unity engine upgrade.
Changes
  • Matchmaking has been reworked. Many factors that may previously have prevented a successful match have been taken out of the equation entirely, and our hope is that this change will substantially increase the rate at which matches are found.
  • Visual tweaks have been made across the board, aiming for more appealing and coherent graphics while also improving performance.
  • Added the Rock Cam, built with the LIV Creator Kit (LCK). An in-game camera you can use to record gameplay and take screenshots.
  • Updated the Pose Ghost with improved visuals, feedback, and added: “Follow Mode”. Enabling this setting makes the Pose Ghost move with you throughout the Gym.
  • The Essentials Slab has been reworked into new Combat Pillars.
  • Gear Coin grants have been equalised; you will now receive the same amount regardless of whether you win or lose.
  • Changed the visuals of the Charge Stone’s charge to now appear on the player instead of the held structure.
  • Added a range of new customisation items, available at the in-game Gear Market.
  • Added “Try-out Mode” to the Dressing Room, allowing experimentation with as of yet locked items.
  • Added an option to the Settings Slab which allows players to disable custom characters, and to display default appearances instead.
  • Reverted a previous change to Parry; now using Parry will unground the structure it’s applied to.
Fixes
  • Fixed a bug that prevented movement on match pedestals.
  • Fixed some misconfigured Shiftstone positions within gauntlets.
  • Fixed several instances of your own hair appearing in your field of vision.
  • Fixed an issue where controller/hand offsets were not applied properly for certain devices.
  • Fixed a configuration issue that led to ToolTips billboarding from a different point than intended.
FIXES
  • Resolved an issue where the exception timer of matchmaking would interrupt other scene-loading moments.
  • Resolved an issue where the game loads the Gym twice when leaving the park.
FIXES
  • Resolved an issue where the player would be stuck during matchmaking.
FIXES
  • Resolved an issue where the player would be stuck during matchmaking.
CHANGES
  • Added unique hand offsets for HTC Vive & Knuckle controllers.
  • Updated LIV integration for a more seamless experience,
  • Disabled Unity Analytics.
  • Re-enabled the Economy system, the Gear Market can be used again.
FIXES
  • Resolved an issue where Gear Coins would not be awarded at the end of a match.
  • Fixed an issue where certain cosmetic items could be lost after being purchased.
  • Fixed an issue that would lead to Gear Coins disappearing from one's account.
  • Fixed an issue that could cause multiple scenes to be loaded simultaneously.
  • Updated the orientation of Shiftstones on certain gauntlets.
  • Fixed a bug that would cause the game to crash upon exiting.
  • Fixed a bug that would lead to Dressing Room drawers being intractable when they shouldn't be.
  • Fixed a bug that caused Hold & Flick visual effects to appear incorrectly.
FIXES
  • An issue has been fixed that caused the titles to be loaded incorrectly from our database.
  • An issue has been fixed that caused VR players to get their hands stuck to their body on game load.
ADDITIONS
  • Implemented Character Customization, and added accompanying interactables.
CHANGES
  • The player visuals have been updated for character customization purposes.
  • A wallet appears after every match to show how many coins the player has and how much they've earned.
  • Players can now fist bump each other to receive a bonus gold coin.
  • The mail tube now co-operates with the Gear Market for all your store-related activities.
  • It's easier to distinguish if you're online or offline.
  • There is a 1/1000 chance to spawn a Target Disc instead of a Regular Disc.
  • Howard will now be completely disabled after beating Howard during the tutorial.
  • The bootloader's instructions regarding OpenXR have been updated to match SteamVR's newest version.
  • The Park environment colliders have been improved.
  • The Health Bar now shows regeneration visuals.
  • The activation overlap between Ball and Dash has been reduced.
  • The walls in The Pit have been straightened up.
  • The Gym colliders have been optimized.
  • The kill ceiling for jumping has been raised.
  • The friction on The Ring has been lowered.
  • Some shiftstone VFXs and SFXs have been altered.
  • The Charge Stone's behaviour description has been altered: "Using Hold on a structure for longer than one second will increase the potency of the next force modifier used, modifiers such as Straight and Kick."
  • The scene colours in the Park have been adjusted.
  • LIV: The distance that LIV removes the player's head in 3rd person mode has been made smaller.
  • The bell next to the Gondola is now interactable.
  • Improved logic/detection behind game-state desynchronizations, they should occur way less often now!
  • Change execution logic of movement based Moves, for now: Jump and Dash,this removes the networking delay for the remote client when performing these moves!
FIXES
  • The hand pose animation won't trigger accidentally anymore.
  • Players won't lose their Hold on a structure anymore in minor collisions.
    (e.g. ricochet)
  • One-pose Pose Ghost moves won't give the "failure" effect anymore.
  • The Leaderboard will be updated whenever the player goes back online.
  • Voice Chat Input continues to work after certain Quest notifications.
  • The player won't be killed anymore when flying on a structure.
  • Too many Oculus-based friends won't break your friend list anymore.
  • The grounded structure will now be successfully kicked whenever it's being hit while you're kicking it.
  • Crag Tag now works again.
  • Snap turning won't mute the game's sound anymore.
  • Park sessions can now be created using the same public name.
  • Explode can not pull under certain conditions anymore.
  • Howard's rail now breaks structures on impact.
  • Hand animations won't quickly swap between open and closed hands for remote players.
  • Fix some Tutorial text spelling & grammar errors.
  • The Valve Index's hands are being tracked again.
  • The Pit doesn't have black particles anymore when anything breaks.
  • Stacking Flick isn't possible anymore.
  • The black screen transition from Gym -> Arena isn't stuck anymore.
  • Players won't get stuck at the top of the first set of stairs leading up to the slide anymore.
  • Tutorial Slabs will finally actually break when the right conditions are met.
  • LIV: The black sphere isn't visible anymore during scene transition.
  • LIV: The remote player's shiftstones are now visible.
  • LIV: The player model's mouth will now move whenever you're focusing on it with LIV's 3rd person camera.
  • LIV: Shift Stones won't be stuck in the middle of the arena anymore.
  • Fix an issue where Parrying a Structure with a certain chain of other moves could result in the Structure having no gravity.
  • Fix an occurrence of a Structure losing most of its functionality after being kicked within a certain time frame of being hit by another Structure.
  • Fix an issue where negative knockback was possible.
  • Fix an instance where multiple error slab could appear after being kicked from a match.
  • Fix an issue where falling through a Structure would result in twice the velocity being applied to the player.
  • Fix Shiftstone VFXs triggering when leaving a multiplayer match.
RUMBLE Hotfix 0.3.5.2 Patch Notes
CHANGES
  • Changed the Oculus OpenXR instructions in the Loader to Meta Quest instructions.
  • The Gym will now show grass when your Visual Quality has been set to "Normal".
FIXES
  • Fixed a bug that would prevent the player from managing their friend list when they have too many friends.
FIXES
  • Fixed a bug that would prevent health from resetting back to full after matches.
  • Fixed an issue that prevented health values from being synced between clients after a player was reset.
  • Corrected an error that allowed players to perform movement options while in knockback states with the Stubborn Stone equipped, which when done would lead to more serious errors.
  • Fixed a bug that would cause Stubborn Stone related effects to go off out of seemingly nowhere.
  • Fixed an issue that would lead to players accidentally hitting themselves using the Guard Stone.
  • Fixed a synchronisation error that could lead to Guard Stone effects coming into effect on remote clients even though there was no successful guard.
  • Fixed a bug that would cause Howard's structures to sink back into the ground during specific scenarios.
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