X
XGTW8GKIDOM4
long range hold
M
Marcopolo1613
We already do this to a degree with hold, as you can steal structures from other players or ones that are shot at you. I could see this being a kind of "channel" move that targets the object in the center of your view (crosshair) up to a certain distance, and it applies a fixed acceleration to it while you hold your pose and your crosshair on it. The acceleration wouldn't be so much as to break a hold, but you could use it to redirect objects or pull them towards you to use them with other moves. This could also be paired with a "push" move that does the same thing in the opposite direction. Maybe a set of shift stones to replace straight and/or uppercut with push/pull.
M
Mr.Puds
Imagine stealing a cube from your opponent, only to send it back at them! It would be risky but certainly rewarding
F
Faecous
Faecous#0042
That's actually kind of cool...
It might be a bit difficult to make, though. A bunch of decisions has to be made, like;
-Can you pull a moving structure?
-Does the structure have to be grounded, ungrounded, or should it not matter?
-Can you pull a structure that's being pulled by someone else?
-Can you pull a structure that's being held or flicked by someone else?
-How powerful should the pull be?
-What range should it have?
-Should the speed at which you pull vary from structure to structure?
The fact that the move will, due to its nature, have the biggest range in the game, will make it hard to balance.