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Suggestions

What's on your mind? What would you like to see in RUMBLE?
Steam Achievments!
This may already be planned or something, but i thought about it the other night I think it would be cool to have steam achievements for a few things Some simple ones could be: Beat Howard! Black belt (Earn your way through the ranks and unlock every move in the game) This one would be super interesting because i'd love to see how many people that have rumble actually made it to black belt (Could possibly just track the bp and award it for 156 or something) 1k (I think this would be a cool achievement to acknowledge in game and also feel like quite the accomplishment for newer players) iirc there are plans for challenges later in development which would help expand on this a lot more in a really cool way, i mainly wanted to see the % of players that achieved black belt tbh as i think it would be interesting and realised the game doesn't have any steam achievements Some more i think could be cool and might be possible to track with the stuff already in the game: Win a multiplayer fight (maybe even win 100 then 1000 or something) 10k Bp (This is quite the accomplishment and would be cool to see on steam) 1000 bp in a day (i wish yogev was here..) Buy every cosmetic in the store (well except that one title...) The different belts/ranks could be interesting to track some of these could be scary for newer players though, telling someone to reach 10k or even 1k is quite intimidating when you struggled to get to 100 They are also a huge jump that only a very small amount of players have achieved (i haven't even achieved half of these) But this is just a suggestion because i think it'd be cool (Marked as Economy because it very loosely relates to the steam achievements economy or something, i don't know what else to put it lol)
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Move current shift stones to gear market and bp lock them
Every single shift stone promotes some kind of bad habit Surge promotes disk follow up, Guard promotes not dodging, Vigor promotes disk spam, Adamant promotes not not hitting yourself, Stubborn promotes not realizing your taking damage, Charge promotes not learning proper combos, Volatile promotes explo cube spam, And flow promotes not learning better positioning New players are suffering from having these because they rely on their effects to avoid learning harder topics and completely stunting their improvement. There is already a shift stone tab, and a system to bp lock things, so not much would even need to be done to make this possible Personally i think locking them all to 1k bp makes the most sense, thats plenty of time to master the fundamentals without accidentally crutching on stones. Idealy you make some amount of progression to them. At 1k you get to chose 2 stones, but after you chose 2 all of the other stones require 100 more bp, afterwords each time you unlock a stone every other stone would go up in bp requirement by 100. This prevents the player from being overwhelmed by the options, and encourages them to make informed decisions on what to unlock. Overall i think making stones have to be unlocked in general, regardless of how it is done, would be very good for the health of the newer player base, as long as the unlocking process is moved a decent distance after reaching black belt Edit : Maybe 1k is much but i want to preface that im NOT saying that it HAS to be done the way im saying it could be. I dont want to just suggest "Bp lock the stones" without giving an in depth explanation as to why, and giving my thoughts on how i would go about it. The main points to this post are to bp lock the stones, and have them past black belt
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