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Suggestions

What's on your mind? What would you like to see in RUMBLE?
Add rollback netcode to RUMBLE.
The main problem I find impeding my enjoyment of the game is the current peer to peer netcode system. Given the difficulty of writing robust matchmaking to work for a small player-base the issues are clear. servers cost money. not enough active players to consistently pay for enough servers worldwide to minimize latency. the most invested players are the ones penalized the most, by network lag interfering with combos. peer to peer minimizes server costs. but this falls apart during low player-volume hours (which is most of the time). And this greatly reduces gameplay quality/enjoyment for players who buy the game only to find out they have to go to a discord server just to find anyone to have a playable match with :/ Well luckily there is a netcode design-pattern that someone has developed to mitigate this very problem! It's called GGPO (Good Game Peace Out). GGPO Utilizes a technique called "rollback". It is open source under MIT License. Rollback is a form of client-side prediction that is designed for Peer-to-Peer games. (meaning rollback overcomes lag by predicting what the player does before they actually do it) It is the ideal solution to the problems with RUMBLE's netcode. Yes this is a difficult technology to implement correctly. Yes there are technical limitations to overcome with integrating rollback in a VR game. But the pay-off? A 1v1 fighting game that uses peer-to-peer is the ideal application of rollback to reap it's rewards. When players are confident in a good network experience, they'll have a better online experience and will be more likely to keep returning to RUMBLE. Encourages focus on core game-play experience. Remote players suffer less noticeable network artifacts in-game when playing together over vast distances. Rollback solves this problem (greatly impacts all skill levels of the game). AND doesn't majorly alter the server architecture (similar server costs) I understand the dev team is focusing on expanding their playerbase by adding mobile VR support for the meta quest. I believe rollback should be the next priority to Buckethead's team AFTER completing meta quest support. (Secure your funding first with new players and retain them long-term with good network match quality from rollback.) I believe that adding rollback to the game will do more to extending the lifespan of this game and it's community; more than any new amount of content the developers could ever release. I only have 90ish hours played on this game. And it would be far higher if I didn't get frustrated dealing with internet latency thwarting my combos(and fun). I love this game. I don't want to play around lag, I just want to have fun. I'm eager to hear other people's opinions on this matter. Here are some relevant educational resources related to rollback netcode. Wiki article on Rollback: https://en.wikipedia.org/wiki/GGPO Rollback Netcode in Unity & C# Repository: https://github.com/zacpeelyates/unityrollback This^ github repo has an accompanying explanatory video on implementing Rollback in a unity project: https://www.youtube.com/watch?v=lCfouAH_N5w GDC Talk about a Mortal Kombat Dev's experiences migrating to rollback netcode: https://youtu.be/7jb0FOcImdg?si=HSz9AIfz2I_IrJbz Cheers, Adeadzeplin
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Steam Achievments!
This may already be planned or something, but i thought about it the other night I think it would be cool to have steam achievements for a few things Some simple ones could be: Beat Howard! Black belt (Earn your way through the ranks and unlock every move in the game) This one would be super interesting because i'd love to see how many people that have rumble actually made it to black belt (Could possibly just track the bp and award it for 156 or something) 1k (I think this would be a cool achievement to acknowledge in game and also feel like quite the accomplishment for newer players) iirc there are plans for challenges later in development which would help expand on this a lot more in a really cool way, i mainly wanted to see the % of players that achieved black belt tbh as i think it would be interesting and realised the game doesn't have any steam achievements Some more i think could be cool and might be possible to track with the stuff already in the game: Win a multiplayer fight (maybe even win 100 then 1000 or something) 10k Bp (This is quite the accomplishment and would be cool to see on steam) 1000 bp in a day (i wish yogev was here..) Buy every cosmetic in the store (well except that one title...) The different belts/ranks could be interesting to track some of these could be scary for newer players though, telling someone to reach 10k or even 1k is quite intimidating when you struggled to get to 100 They are also a huge jump that only a very small amount of players have achieved (i haven't even achieved half of these) But this is just a suggestion because i think it'd be cool (Marked as Economy because it very loosely relates to the steam achievements economy or something, i don't know what else to put it lol)
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