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Suggestions

What's on your mind? What would you like to see in RUMBLE?
Ground pound, Iron feet removal, Knockback stunlock counter
While there is already a post about every part of this suggestion as a separate post, I would like to suggest something that all connects it together to make a whole new mechanic with lots of possibilities. I will copy the parts into the comments of the separate suggestions as well. Iron Feet removal I have already seen the Bucketheads talk about a potential change in Iron Feet before. With the idea that you could walk on structures. And making the structures less breakable for flying. I would like to say, please do!!! Only make a structure break when it is also supposed to damage you. This would make flight feel way more like an intended mechanic. Currently the structures are too fragile when mounting or changing directions in flight due to the Iron Feet mechanic. And the ability to walk + dash + jump on structures would be really cool as well. This removes the Baby Jail exploit where you can make someone get stuck, unable to move on top of a structure. It can even result in the creation of minigames by the community. For example creating your own parkour maps. Problem and solution There is one concern though, that you can't break through structures at all anymore when falling down. Solution is a new versatile move that allows you to break stuff below you: Ground Pound , or probably best to just call it Pound in game. Ground pound Create a blastwave on the ground that gives knockback around you. It does no damage, but kind of works like a weaker explode knockback, but your feet are the source of the knockback and doesn't affect the user. If you stand or fall on top of a structure, you break it, replacing the Iron Feet mechanic. When a structure has Explode on it, you will negate the explosion knockback. When done from the air you fall down 50% or maybe even 100% faster and the knockback power of the blastwave at landing on the ground is slightly increased. When you touch the ground you immediately stop all momentum. As you kind of ground yourself for a moment. So this can be used to cancel player knockback. This move can be done while still in knockback state from being hit if you react in time. Countering criticized gameplay This will make it a stunlock counter, the combos where a player juggles you in the air, while you can do nothing at all but accept your fate as you never touch the ground before you die. If walking on structures won't be a thing, then at least this will also make you able to escape a Baby Jail. And this will finally add a counter to the huge player knockback of a volatile explosions, which can frequently one shot you of the ring. But to use this to protect yourself you of course need to react in time, so it's no guaranteed way to safe yourself, so these tech still have their use, they just stop being overpowered. Pose Since the move is movement based, the pose should follow similar rules to dash and jump, with one hand at base pose. The other probably around the kick position. There should be a relative long cooldown on this move, making you unable to spam it, so you need to time it well. Creative playstyles This would be quite a versatile pose. Used for movement, breaking structures, close distance defense, player knockback recovery and it's small blast can add power to a combo for offense. These changes will help shake up the meta. Currently explode is a bit too powerful, so the meta revolves around putting explode to almost anything. Flight is quite unreliable and dangerous, so it's almost never used in competition. And almost no one dares to fight in close range because of how overpowered stunlock kills are. These changes will give a bit more room for creative playstyles to survive. While giving a logical new option to the move set
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Spectator mode for other people to join you
This suggestion is not for better camera options for your own matches, this is for joining in other peoples public matches as a spectator. Go spectate in VR, or you can spectate without going in VR at all. Only matches where both players set their games to public can be watched. If both players in a match have set in their match settings that spectators are allowed, then that match will be added to the list of matches you can spectate. People who start Rumble with or without VR have the option to go into spectate game mode. In this mode you will see the list of all matches able to be spectated. When you spectate you become a camera that can fly around to look at any location. You can either manually control the camera. Or you can use camera modes that automatically focus on the battle. VR spectator Fly around to where you want to look and just look around. Flatscreen Spectator Smooth freecam, fly the camera around with keyboard+mouse or controller, with smoothed motions. Spectate through the eyes of a certain player. Camera that automatically follows the action. Ability to switch easily between these mode, and able to zoom in or out. In the corners there will be the title cards of the players that are playing. Under that their health. Current session match score and round score. And a host/client icon. This UI can be toggled off for clean content creation. No actual spectators rendered in game to make sure it does not impact game performance. This would be amazing for content creation and tournaments and a fun way to chill when too tired to play yourself.
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