This post is part of a set of 6 posts where I talk about the current meta:
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6 client/host balancing
The biggest glaring problem everyone acknowledges is the host-client advantage, in a discussion with MuMe this idea came up:
  • client should have more hp than host (this can be based on ping e.g 1 extra hp per 10 ping capped at +10hp or any other way), which would balance out how much more control the host has by requiring less precise control from the client side
Please also discuss further ideas on how this problem could be solved without "just needing better networking"! maybe as a community we can find the answer !!