This post is part of a set of 6 posts where I talk about the current meta:
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5 Guard Stone
Guard stone is a really cool idea and I would like to see it being competitively viable.
Before this can be the case however, I think some changes will really be necessary
  • I think shiftstones adding an entire new pose can be slightly confusing and creates bigger asymmetries in playstyles that players have access to. In a discussion with Nat we found a nice solution to this: I think a standard "Brace" pose (same pose as guard) should be added to the base kit that makes you take 1 less damage (again, since this is a very intentional pose, its balanced in the sense that you will always have to choose between this defensive option OR playing proactively). )
Then the guard shiftstone can "enhance" this move by adding an overshield with additional effects:
  • instead of letting you take 1 damage less, having guard block all damage but the shield has its own health pool
  • if not giving the shield its own health pool: adding some timing mechanic that blocks more damage when timing the entering or leaving the pose with the structure hitting it.
I think this would be way more interesting (there could also be more mechanical interactions like the size depending on its hp, with the hp regenerating over time as long as it never reaches 0)
This would especially also encourage more high paced usage of guard and transitioning between it and playing offensively rather than just having it up for a longer time.