Two Charge Stones (Charge Stone, Cracked Charge Stone)
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YourNeighborNat
TL;DR
Essentially: two versions of charge stone. One version has the behavior that allows for chambering and/or battery and one has the fixed, originally intended behavior so that unwanted charge expenditures on non-held structures are gone. They each have slightly different appearance and visuals. Only one can be equipped at a time.
LONG VERSION:
Having played with Charge Stone a significant amount with a style that does not primarily utilize Charge Chambering or Charge Battery as my core thing, there have been instances where I modify another object accidentally, consuming my charge due to the current bug(s)/emergent behavior(s) that allow for, when used intentionally, styles like Charge Chambering to exist. In instances where someone using the Charge Stone hits another structure, whether intentionally or otherwise, and might prefer to retain their charge instead of suddenly having it gone, having the bug behind this occurrence fixed might actually be nice. I think it might be nice to be able to modify over structures with straight, kick, and stomp while holding a charged object without spending that charge. On the other hand, if this were to be implemented to the current, singular version of Charge Stone, those Rumblers who practice sibling fighting style(s) to my own would cease to have the core emergent mechanic that allows their style(s) to exist.
My suggestion: add a second "cracked" Charge Stone.
Details:
- It could have the current or similar behavior to what Charge Stone has now, allowing for things like Charge Chamber to exist.
- It would, presumably, be mutually exclusive with wearing standard Charge Stone given the extreme similarity in functionality. They could be thought of as essentially the same stone, just one is "cracked" and one is not.
- The particle visuals of the Cracked Charge Stone could, as others have suggested about Charge Stone, indicate that the boost is coming from the player and affecting whatever structure they might modify instead of just the structure currently held.
- To differentiate it from the standard version, the Cracked Charge Stone itself could look like a Charge Stone that has cracked in some way. Perhaps further visual indicators could be added to this. A rough mock-up of this alongside an image of the original Charge Stone is attached.
- The Cracked Charge Stone could have a description indicating that it allows you to modify other structures, while the standard version could specify that it only affects the object you're holding.
- The Cracked Charge Stone could be added to the market as the way to obtain this alternate version of the stone.
In addition to these things, the standard Charge Stone could retain its current visual, as once it is fixed, that visual should now be accurate.
Also, on a note about flavor, I think having this second version of the Charge Stone being a cracked version or similar could be a neat homage to the fact that the mechanics it has were not originally intended. It could also be a play on words, akin to when a phone or similar is "cracked" to do things it wasn't originally intended to do.
Thank you for your consideration. Peace!
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yiak65
If it were entirely a second stone, it would have to have an interaction with the original in some way, as they would both be able to be equipped at the same time. This idea would have to be somehow an option of the stone.
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YourNeighborNat
yiak65 If they are flavored as being versions of the same stone and therefore not allowed to be equipped at the same time, I think that deals with that consideration well enough
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Musical-Memoirs
I personally don't see a reason why you wouldn't want the chambering effect. But I guess a small part of the community doesn't always want it... But I wouldn't mind if there are 2 versions of the stone. It would allow you to customize your playstyle a tiny big more...
A rare few people also liked the implode bug on stubborn combined with explode. Even though most disliked it, the bugged version had some support. So there are more stones that could get a double treatment like that. https://rumble.canny.io/bug-reports/p/explode-is-explodeimplode
Maybe flowstone could get a separate wavedash stone variation as well. As that tech is almost always used in combination with the flow stone.
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YourNeighborNat
Musical-Memoirs
If there was the option of both, it could kind of be thought of as a choice between the consistency of maintaining the charge on the one structure you want to boost without the risk of accidentally spending it on, say, a disc/ball someone launches at you vs. the flexibility of being able to use your charge on whatever structure you choose nearby. I think the non-chamber version could also allow for something like a more relaxed variant move of the chambering Rook's Defense. Something like hold pillar (+ explode) -> pillar fully charged -> ball/disc straight -> momentum charged strupper/straight pillar at some time after the ball/disc that without having to really tightly time trying to get the ball/disk out before the charge finishes to not consume the charge on them. Maybe two ball-straights before launching the pillar...?
But, if something akin to this idea doesn't go through, I imagine I'll reintegrate some basic chambering moves into my move set though. Depending on how things go and what I might value in that trade-off, I perhaps would even still use the Cracked Charge Stone version with the variant visuals.
Also, even if it, understandably, wouldn't be your preference to actually use a Charge Stone without chambering, thank you for your support. :)
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YourNeighborNat
Further thought on the benefits of a version of Charge Stone without chambering: it would also allow for defensively using Stomp on an incoming structure without expending a charge (while a grounded object is held/charged).
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ContagiousPow
so essentially: cracked charge stone allows for charge on other objects, while charge only allows charge on the object you are holding? seems pretty cool, not sure if we could put that idea to other stones, maybe a cracked volatile that outputs a random explosion force? In homage to the jankiness of volatile currently, but it ranges from weaker than regular explode to pretty insane heights, could be cool.
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YourNeighborNat
ContagiousPow I'd almost want a cracked volatile to be an implosion stone, though that might be for another post