Remove the ability to spam structures (cubes) under players
Y
Your_Neighbor_Nat
Currently, a player is able to launch another player with a structure (commonly a cube) and then launch that structure up by spawning another structure under that one, repeatedly hitting the launched player when structures from beneath them. There are minimal counters to this that do not require a shift stone such as flow or (purportly) guard to escape, or stubborn to negate if the player is dashing or jumping. This may or may not be an issue, but AFAIK many players dislike it and feel it is a cheap move.
I think one way to solve this situation might be to have the structure that impacts the player from beneath still launch that player, but also break from impact with them. Hopefully by the time the player who launched the other player might try to follow-up with more structure launches, the midair player may be able to start falling, possibly allowing for iron boots to break a follow-up structure launch.
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T
Tom
Yeah, we know this is one of the less favorable parts of the game.
We're still looking to update and add a bunch of game mechanics such as this one, so we will probably address this at some point in the future!
Y
Your_Neighbor_Nat
Tom Thanks for the reply about this! ^_^
8
8DIV4JDG5FFT
Personally, I think that the best cure for cube-juggle is having the flow effect built into the game, like it says here: https://rumble.canny.io/suggestions/p/1-the-second-jump-airdash-on-the-current-state-of-the-rumble-meta
A
Abbathor
I personally like the idea of having random knock back directions instead so it's still technically possible, but incredibly hard.