Railgun mechanic/buff
D
DizzyDreaming
I think railguns should do +1 damage
To put it simply, when a structure breaks two weaker structures, it doubles the speed. This is called a Railgun!
There's a lot more depth here and some cool ways you can use this, but it's fairly difficult to line two structures up perfectly and actually hit someone with it at higher paces
I think additional damage would be fair (and make sense) since the structure is moving way faster then normal (that's gonna hurt)
it would also make it feel like a mechanic which i would like
I don't think this would negatively impact gameplay as railguns are already quite rare and very easy to shut down.
It would just give more of a reason to use them in combat and make them feel more rewarding to land in my opinion
Log In
D
DizzyDreaming
Additionally, I personally think that even if this scaled, it wouldn't be that overpowered.
If the amount of structures broken (boosters) gave more damage per speed doubled, this would make stacked railguns actually terrifying (in a good way)
Top down railguns are very easy to do and would often result in very high damage walls though (6x railgun would be +3 damage to a 4 dmg wall)
However, people would also learn to spot these top down railguns and could easily just move/block/interrupt them
a 7 damage wall is a scary thought, but it requires a lot of setup and playing well to protect/disguise the railgun setup from someone aware of them
If you do manage to land it though, it does about the same damage as a boulder... (and now the opponent is aware you use railguns and will be more vigilant)
Another example would be how railguns can be blocked by just summoning a wall. However, if they scaled with the amount of boosters, you could (with enough skill) make a cube do enough damage to break through that wall which i think would be very interesting and fun to use in combat (this is very difficult though)
(cube has 3 damage. wall has 4 on spawn, so a single railgun would just mutually break, a double railgun would let it pierce the wall, and a triple stacked railgun is
very
difficult to line up and would only result in 1 more damage then a moving grounded wall to the face)My final example i'd like to bring up is how the common cube railgun can be defeated by: Cube struppercut.
however if it railguned in this example, it would break through that cube which i think is fair for the setup and speed of it. And would do the same damage as a grounded cube
A wall would still be able to stop the fast railgun setups easily, which i think makes it fair and let's people still block them. But they have to be more careful and respect the threat of a railgun more