Let us buffer inputs on hitstunned structures
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pep
Right now, one of the things making spawn pace OP, is the way hitstun is handled. A lot of the time, your inputs like "parry" or "ground", will just get eaten and not happen if your structure is in hitstun. To me, this feels very janky. I think hitstun as a feature is cool, but making it so stuff like parry is buffered and happens after the hitstun is over would help balance everything and make the game feel better.
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DizzyDreaming
I think this could be a very intresting solution, but it would need to be handled with care for things like Parry stasis
I'll upvote because i do think it could be a good feature, but it defo needs testing for how it actually effects combat and tech
(multiple hitstops, parry stasis, slingshots, flick, explode etc all could effect it/be effected in unintended ways)
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Detective_Pork
I had the same idea at one point. When players are not able to even straight/uppercut/kick a wall, or use moves like hold/flick/parry/stomp it can make it fairly annoying for the other player. It's a great piece of tech against flight but I just don't see a reason the input shouldn't go through after the effect ends.