Right now, one of the things making spawn pace OP, is the way hitstun is handled. A lot of the time, your inputs like "parry" or "ground", will just get eaten and not happen if your structure is in hitstun. To me, this feels very janky. I think hitstun as a feature is cool, but making it so stuff like parry is buffered and happens after the hitstun is over would help balance everything and make the game feel better.