Automatically choose the closest broker for match connection
K
KRJW900MTDL0
Someone said recently on the discord "Every Canadian plays US East", which applies to all unpopular regions. Everyone uses the closest of the 3 major servers: EU, AU and USE. It even applies to Europeans, who go visit the USE matchmaker when playing after 11pm! It means a lot of times, people from the same country end up matched on a faraway server, and it has been observed that their connection gets delayed in match even though they're physically close. I suppose it's because the traffic is getting diverted via this other region's broker (to avoid IP doxxing), while there is a much closer one that is unused.
I think once the match has been found, the broker that regulates the traffic should be selected as the closest one to the host, independently from the matchmaking region. This will allow players from unpopular regions to get matched with players from their regions and have decent ping for both of them.
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Y
Your_Neighbor_Nat
If this was added, I wonder if having 3 different North American regions on the selector would still be as useful or if they could be consolidated down on the user's end while keeping the brokers on the backend...
K
KRJW900MTDL0
Your_Neighbor_Nat I think it's useful to have multiple regions on the map, especially as there's gonna be more players in the future. If you're USE, matching USE gives you a higher probability of finding people that have low ping to you. If it's just one big North American blob, you lose precision in the filter. Even though right now USE is effectively a NA server.
The only problem with this many regions is that newbies don't know that there are only 3 popular ones right now, but Seaweed's colored map should fix it.
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Your_Neighbor_Nat
KRJW900MTDL0 True, the population map might solve that particular issue
E
Ender
I've got a similar suggestion up as well if you want to merge ours https://rumble.canny.io/suggestions/p/expanded-queue-matchmaking-option
K
KRJW900MTDL0
Ender I don't think those are about the same thing. I'm not talking about the queue system itself, nor the user interface (although I think it should be improved). What I'm suggesting to change the backend so that the match itself be set up with a shorter path for packet transmission, to have better ping between the players. So if I'm EU and have a match with someone from EU as well, but via the USE matchmaker server, our packets still go through the EU broker.