ADDITIONS
  • Implemented Character Customization, and added accompanying interactables.
CHANGES
  • The player visuals have been updated for character customization purposes.
  • A wallet appears after every match to show how many coins the player has and how much they've earned.
  • Players can now fist bump each other to receive a bonus gold coin.
  • The mail tube now co-operates with the Gear Market for all your store-related activities.
  • It's easier to distinguish if you're online or offline.
  • There is a 1/1000 chance to spawn a Target Disc instead of a Regular Disc.
  • Howard will now be completely disabled after beating Howard during the tutorial.
  • The bootloader's instructions regarding OpenXR have been updated to match SteamVR's newest version.
  • The Park environment colliders have been improved.
  • The Health Bar now shows regeneration visuals.
  • The activation overlap between Ball and Dash has been reduced.
  • The walls in The Pit have been straightened up.
  • The Gym colliders have been optimized.
  • The kill ceiling for jumping has been raised.
  • The friction on The Ring has been lowered.
  • Some shiftstone VFXs and SFXs have been altered.
  • The Charge Stone's behaviour description has been altered: "Using Hold on a structure for longer than one second will increase the potency of the next force modifier used, modifiers such as Straight and Kick."
  • The scene colours in the Park have been adjusted.
  • LIV: The distance that LIV removes the player's head in 3rd person mode has been made smaller.
  • The bell next to the Gondola is now interactable.
  • Improved logic/detection behind game-state desynchronizations, they should occur way less often now!
  • Change execution logic of movement based Moves, for now: Jump and Dash,this removes the networking delay for the remote client when performing these moves!
FIXES
  • The hand pose animation won't trigger accidentally anymore.
  • Players won't lose their Hold on a structure anymore in minor collisions.
    (e.g. ricochet)
  • One-pose Pose Ghost moves won't give the "failure" effect anymore.
  • The Leaderboard will be updated whenever the player goes back online.
  • Voice Chat Input continues to work after certain Quest notifications.
  • The player won't be killed anymore when flying on a structure.
  • Too many Oculus-based friends won't break your friend list anymore.
  • The grounded structure will now be successfully kicked whenever it's being hit while you're kicking it.
  • Crag Tag now works again.
  • Snap turning won't mute the game's sound anymore.
  • Park sessions can now be created using the same public name.
  • Explode can not pull under certain conditions anymore.
  • Howard's rail now breaks structures on impact.
  • Hand animations won't quickly swap between open and closed hands for remote players.
  • Fix some Tutorial text spelling & grammar errors.
  • The Valve Index's hands are being tracked again.
  • The Pit doesn't have black particles anymore when anything breaks.
  • Stacking Flick isn't possible anymore.
  • The black screen transition from Gym -> Arena isn't stuck anymore.
  • Players won't get stuck at the top of the first set of stairs leading up to the slide anymore.
  • Tutorial Slabs will finally actually break when the right conditions are met.
  • LIV: The black sphere isn't visible anymore during scene transition.
  • LIV: The remote player's shiftstones are now visible.
  • LIV: The player model's mouth will now move whenever you're focusing on it with LIV's 3rd person camera.
  • LIV: Shift Stones won't be stuck in the middle of the arena anymore.
  • Fix an issue where Parrying a Structure with a certain chain of other moves could result in the Structure having no gravity.
  • Fix an occurrence of a Structure losing most of its functionality after being kicked within a certain time frame of being hit by another Structure.
  • Fix an issue where negative knockback was possible.
  • Fix an instance where multiple error slab could appear after being kicked from a match.
  • Fix an issue where falling through a Structure would result in twice the velocity being applied to the player.
  • Fix Shiftstone VFXs triggering when leaving a multiplayer match.