I know this is a feature, but occasionally the amount of KB is enough to finish the game instantly, especially with explode / volatile. Wasn't clipping but in a match I played i was launched across 80% the diameter of ring from double straight volatile wall and fell of the map before I could dash. I also have a clip of a less extreme case without explode that ended the round instantly (see attachments, from A-train's perspective).
I think the KB should be massively reduced and not stack with volatile / explode, as i highly doubt the current strength is intended.
I'm not sure, but I have a suspicion that proximity to the structure might be contributing to the magnitude of the KB. If this is the case, it should be capped.